![]() ![]() The audio is really good with the music building tension and thumps and screams off camera really jangling your nerves. The game also makes uses of eye tracking in innovative ways, moving enemies when you blink or when they are not directly fixed in your gaze, meaning things keep moving in your peripheral vision. ![]() The haptic feedback on both the Sense controllers and headset is excellent and I really felt like I was dual wielding pistols like an action hero. Switchback VR really uses the PSVR 2 headset to the full. There are also some non combat sections which work really well, the part where you go into… well, suffice to say it’s very icky and squishy and your face goes places a face should never go! If you thought the horror staple of creepy baby dolls were unsettling, just wait until you have twenty of them crawling down the walls and ceiling coming to rip your eyes out. The game really comes alive in the set pieces and boss battles when the VR is used to full effect. The stun guns are particularly fun as you can use them to activate SAW-style traps and mangle your foes between metal plates. Along with the normal firearms you are also given UV lights, flare guns, and stun guns at various time which must be used on specific targets. It’s something that feels new and has an impact you could only really manage in VR.Įach level has a branching pathway and you can choose which path to take to add some variety to replays, and while most of the game is straight out shooting, there are a few simple puzzles including a section per level in which you must try to rescue one of your companions from the train. The best level by far is the third, set in caves and tombs with huge statues and massive drops off to the side of the track. Spooky forests and VR have been done many times before. ![]() Some of the levels work really well – a rollercoaster zipping through waves of a wrecked ship is really quite something – but I did find the Little Hope setting to be rather generic. ![]()
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