11/7/2023 0 Comments Minetest darklands![]() ![]() Personally I'd like to see much more temples, ruins, pyramids and other structure that might enhance the storytelling and therefore the immersion. There's still the whole world to explore of course. It could be as simple as a crashed spaceship, wrecked ship or a failing portal behind you where you first spawn. Are you born at spawn or where does your clothes come from? Are there ancestry? Did they leave culture and tools to you? In short, some kind of "onboarding" to introduce the player to this specific universe. Something to tell you how you got into that world. It's Great to hear that my artistic work pays off (d00med also did a fantastic job so give him some love)Īs with most Minetest games I feel like a proper beginning is missing. The textures in general are really, really good. Especially the new mobs are exquisite, with great use of textures. Texmex wrote:I've been testing the game lightly now and I have to say it really holds up in terms of visual quality and coherence, (which is not to say for the bulk of Minetest subgames) The models are skillfully made to fit the voxel style. I suggest looking into the mod profiling that is mentioned around the forum. Usually I can have my draw distance set to about 200, but in Farlands I need to lower it to around 60 to achieve the same framerate. I get the feeling that those bird mobs takes their toll, but I don't know. Together with the new content such as the scarecrow, the head statue the painted sand blocks, the skulls, the palm trees, the steam machinery, the interesting new tree types, the plants and the mobs all feels like the components of a new story which haven't been told yet.Ī problem that was evident early on is the lag. The boat and air ballon are beautiful (and they work great too). I'm keeping an eye on that part especially. What I really like about the steam machinery is that it's modular and all built in-game, without formspecs. ![]() I've been testing the game lightly now and I have to say it really holds up in terms of visual quality and coherence, (which is not to say for the bulk of Minetest subgames) The models are skillfully made to fit the voxel style. ![]()
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